These are a few 3d models I worked on recently. The Beretta 9000 was modeled from a Half Life 2 tutorial. I am beginning the normal map and it will also be textured by me. All models were modeled in 3ds Max, unwrapped and textured in Photoshop.
Independents M4A1 Rifle: Concept was from various pictures found and taken of the real weapon. Model was made in 3ds Max and textured in Photoshop. Target Application: UT2004 MOD Faces: 633
Independents Knife: Concept is from a knife I own. Modeled in 3ds Max and textured in Photoshop. Target Application: UT2004 MOD Faces: 305
Alliance G36 Rifle: Concept was from various pictures found and taken of the real weapon. Model was made in 3ds Max. Target Application: UT2004 MOD Faces: 922
Alliance Shock Rod: Weapon concept is from the movie Serenity. Model was made in 3ds Max and textured in Photoshop.
Target Application: UT2004 MOD Faces: 146
Alliance Special Ops Male: Original concept comes directly from the show Firefly. Model was made in 3ds Max. Target Application: UT2004 MOD Faces: 2477
Reaver Elite: Character was created specifically for this game, no concept was made. Model was made in 3ds Max. Target Application: UT2004 MOD Faces: 2802
Alliance Special Ops Female and Male
Alliance Male and Female
Companion Female and Male
Independents Male and Female
Elite Reaver Male and Female
Reaver Female and Male
All playable characters to be seen in Serenity MOD
Sci-Fi Hover Craft over Coruscant
This project was for my beginning modeling 3ds Max class. The assignment was to create a Hovercraft using the extrude method. Being a huge fan of Star Wars, Sci-Fi movies in general, and anime, I tried to create an organic looking craft rather then a hard edged looking vehicle.
The assignment was based off of extruding. The entire model was created with 2 boxes and a series of extrudes and finally I used smooth. Background planet can be found here.
House Renders
The house renders were done for a real estate agent in NJ who is trying to sell ideas to a builder. I was contracted to build 3d renders of the designs which were drawings of the front of the houses. Lighting, modeling, textures, scene setup (and everything else) was done by me. Textures were made in Photoshop and applied in 3ds Max.
Various other projects
The Glock 18c guns are based off a tutorial for a Glock 17, I edited the model and textures after to turn it into the 18c.